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GPU Geometry Clipmaps

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An implementation of GPU Geometry Clipmaps. (Frustum Culling, Instancing, Normal Maps, etc...) Running on a Sempron 2600+, Geforce 6200 AGP.

Channel: Entertainment
Uploaded: November 30, 1999 at 12:00 am
Author: filousnt

Length: 03:05
Rating: 5.00
Views: 2749

Tags: Clipmaps  Geometry  GPU  

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Video Comments

rubent100 (November 30, 1999 at 12:00 am)
wtf that means?
filousnt (November 30, 1999 at 12:00 am)
Turbulence using Perlin Simplex 2D on the GPU with 12 octaves
riruilo (November 30, 1999 at 12:00 am)
are you using fractals or something like that?
DoubleM4421 (November 30, 1999 at 12:00 am)
WOW! Awesome!

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